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Evolutionary Objects for Pattern Recognition in Glacials based in Grass Possibilities
This study extends the possibilities of a general application model, which has been
successfully applied to natural complex systems simulation, this model is obtained
merging elements from evolutionary computing and object-oriented paradigms. The
extended model, which in before papers was called Object-Oriented Genetic Model
(OOGM), takes advantage of new features in evolutionary computing modeling. This
model shows a novel representation method of the objects composing the studied
system and their evolution rules. These objects become evolvable, in the meaning
that they possess the ability to depict dynamics or evolutionary processes in the
system. Besides, it is shown that this integration let us take advantage of the
holistic and evolutionary paradigms, simulating static and dynamic complexity,
respectively. Basically it ist shown in this paper the initial phase of a extended
application of this model for the recognition of geoforms in glacials, mainly
moraines, with a support of Grass 6.0.2 possibilities. The model allows
additionally a expansion to others very complex dynamic problems in glaciology
which are also discussed.
FOSS4G2006 - Free And Open Source Software for Geoinformatics
Session 11 : GRASS-DEV
José Lubín
Torres Orozco
joselubin.torres@uni-duesseldorf.de
Jordan
Ekkehard
dr.ejo@t-online.de
Luis norberto
Parra Sánchez
lnparra@unalmed.edu.co
José Lubín
Torres Orozco
joselubin.torres@uni-duesseldorf.de
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